Engine: Unreal Engine
Estimated time: 4-5 weeks
Tools used: Unreal Development Kit, Autodesk Maya, Pixologic Zbrush, Adobe Photoshop, Quixel nDo2
All assets made by me except for the UDK skybox.
Workflow: blockup in UDK, basic models for modular pieces, tweaking basic models, basic lighting, all modular pieces to an acceptable level(mesh and maps), tweaking lighting, tweaking textures, lightsources to an acceptable level, tweaking lighting, most important props to an acceptable level, other props to an acceptable level, cubemap for windows, flame and heat particles, tweaking lighting and where needed.